Is the new story mode in Street Fighter V a good replacement for Arcade mode?

 

Since it’s launch, many have criticised the lack of an arcade option for Street Fighter V. However, a recently created Story mode for the game that is intended to bridge the storyline gap between Street Fighter III and V has been released. For many though, this might seem like a slap in the face to them since despite the fact that there was more requests for an Arcade mode than a new Story mode, the latter has been chosen to be released.

To further add salt to the wounds, it could be argued that the Story mode would have actually taken a lot more time and energy to create an implement than the Arcade mode would. The reasoning behind this is that new cutscenes and locations would need to have been made for the Story mode, you know, as well as actually spending the time to flesh out a story. In comparison, for the Arcade mode the infrastructure was already there in terms of the weak sauce Survival mode and the Vs option for multiplayer. Surely it would have been a lot quicker and simpler for them to tweak these two modes to make a comprehensive Arcade mode than bash out a story?

Further, the new Story mode isn’t actually that good, and considering its a massive download you’d be expecting a lot better content in it. This seems like another own goal by Capcom and the fact that they haven’t added this option from the get go due to wanting to bring the game to the current day is a load of tosh. Other fighting games (Super Smash Bros) have both excellent online and offline modes. Perhaps it is the case that Capcom wanted to cash in on this, but it this still feels like a big FU to the fans. Don’t get me wrong, it’s an amazing fighting game but it does feel like a slap in the face and it’s not something I’d pay full price for.

If you’re on PC, you can grab it a lot cheaper at this link, and if you’re on PS4 you can grab it at this link in the UK and thisĀ  link in the USA

 

2 Comments

  1. hayabusa82 July 5, 2016
    • TheReviewSpace July 14, 2016

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